In battle, Alberich had always had a sort of "sixth sense" about things which were about to happen—when and from where the enemy would attack. Instinctively, he has this ability, for the Sunpriests kept careful watch for anyone exhibiting "demon powers" which were the hallmark of Karse's greatest enemy—the witch–nation of Valdemar. Those they caught were "cleansed" in the fires of Vkandis Sunlord.
Both Alberich's skill and secret served him well in the army of Karse, and when Alberich became one of Karse's youngest captains, he received a special gift—a powerful white stallion "liberated" from the enemy. But this honor was merely a distraction, for the Sunpriests had laid a trap which even Alberich's strange foresight could not predict . . .